Mekworx

Vivat Acedia

I like Minecraft too

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Ahhh Minecraft…what a wondrous time sucker. I would say that the majority of readers here know what Minecraft is. If you don’t, hop over to the Website or the wiki and take a quick look. I’m not going to go into details if you don’t already know what it is by now :P . Also, yes, I realize I’m terribly behind with this post. Not like you guys care though…you’d actually have to read it to care!

I bought Minecraft almost on a whim back when it was still in alpha. There were a few guys from Skulltag and ZDoom who were talking about the game and posting screenshots, and that piqued my interest. So I played the Classic version first, which is built into the Minecraft website…and was mostly unimpressed. Classic mode was basically just a lego-mode; all you did was place blocks and build things. If was a nice distraction for a couple of hours, but after I built a house, I got bored of it. A few days later though, I saw some screenshots with monsters and weapons in it. It made me scratch my head because classic mode didn’t have any of that stuff. After a bit of digging around, I found out why; survival mode, which was only available if you bought the game. I did a bit of research and bought the game while it was pretty cheap. Best couple of bucks I’ve spent on a game in years.

Although calling it a “game” at this point is a little sketchy. There aren’t any set goals in Minecraft survival mode except for the ones you set yourself. You can’t “win” the game in the traditional way. For people who have lots of imagination though, this is not a reason to ignore the game. Survival mode is amazing. Your thrown out in the randomly generated world with nothing but the shirt on your back, and you must collect resources and build shelters to survive. Once night rolls around, the bad guys start to come out. If your not prepared, you’ll find yourself quickly overwhelmed. But survival mode gives you plenty to prepare yourself with as long as your up to the challenge of working for it. As the name suggests, you can go underground and find resources which will help you in building your shelter, making tools, crafting items, etc. The upper world also has lots to offer; trees to be chopped down for lumber, dirt where you can grow crops, cows and pigs and sheep and chickens which can be killed for resources ( ;_; ). The list goes on. Once you get into it, especially the building aspect, it’s incredibly addictive. If you happen to find a decent multiplayer server where griefing is at a minimum, the fun increases exponentially.

As a mapper at heart, my draw to the game immediately shifted towards building crazy shelters. And since I purchased alpha way back when, that’s all I’ve done. I’ve made 4 complete houses/castles/whatever, all fairly large and crazy. And so I’d like to plaster some screenshots of all these things I’ve built!

The first real shelter I built was a cobblestone castle, nestled comfortably under a massive land bridge. Initially it started off as a small cobblestone hollow cube, just enough protection to be called a “shelter”. As my pile of resources grew though, I decided to make some additions. And so I went up and up and up…until I hit the bottom of the land bridge. From there I just built around the open air space until I completely filled up the negative space underneath of the bridge. My castle effectively became part of the mountain, with paths and mines winding all through it. I never really got around to decorating the castle with different materials…it’s very rough with a mixture of cobblestone/stone and dirt making up most of the inside. The whole structure was very honeycomb like and many rooms didn’t have a purpose. But it looked pretty cool on the outside!


Eventually I got bored of the cobblestone honeycomb, so I went looking for some new real estate. The map Minecraft generates has the potential to become absolutely gargantuan, so there is a very distinct and dreadful ability to get yourself very, very lost. I wanted my new house to exist within the same world file so I could make use of all the resources I obtained while working on my first house, but still have it be far enough away that it would feel like I’m starting anew. I eventually settled on a new plot of land after treaking in random directions for a couple of hours (and I didn’t realize it at first, but it really wasn’t that far away from my old cobblestone castle…just a testament to how easy it is to get yourself lost). This time around I decided to make something a little fancier and “homier” than the cobblestone behemoth. I used lots of woods and stone and also made use of fences, doors, switches, and other materials. Eventually I had a nice shelter, which looked very much like a normal house. Complete with a resource vault, basement, disposal system, furnace system, bedroom, a whole new building for the nether gate, and look-out areas. But I was having a problem with mobs sneaking around the outside of my house. So, naturally, I built a massive lava moat around my house! And it works amazingly well as long as you keep the areas inside of the moat well lit enough so bad mobs won’t spawn. But then the inevitable happened…a tree close to my house, which I didn’t bother to chop down, caught fire from being too close to the lava. I caught it before it totally engulfed my house, but I wasn’t able to stop it. While freaking out, I paused the game and looked for a way to save my many hours of work. I stumbled across MCEdit, a mapper for Minecraft, the answer to my catastrophe. With a selection and few quick clicks, I deleted the fire. I was able to fix the damage back in-game…and I made sure to never, EVER plant any trees anywhere new my house. But at this point in the game, I was getting a little board. So I cheated a little…and if you’ll notice in a couple of the shots, you’ll see giant cubes of obsidian and diamond sitting out in a pasture :O

My final attempt at a new house on this particular world file ended in utter failure. It was to be another cobblestone castle, but ornately decorated on the inside and on a massive scale. Just a few clicks from my previous house was this absolutely gorgeous valley lake surrounded by two steep mountains and a gigantic land bridge to one side which was filled with porous caverns. I thought “hey, wouldn’t it be cool to built a floating house in the middle of this valley?”. And so I set out on a quest to built an insanely gigantic new castle…a futile quest, I was to find out. It took me close to 24 hours (not all at once) to just fill in the top portion of the castle, easily taking up tens of thousand so cobblestone. I did manage to finish the big ceiling, which covered up the entire valley between the three mountain points. I then proceeded to build a circular staircase leading from the ceiling to beneath it, roughly in the center. It was to be my branching point for the various areas I would built to fill in this massive area. I managed to start a large chunk of the first level, roughly the middle level…but after that, I didn’t get much farther. It was taking entirely to long to do the work, and I was nowhere close to being finished. So I abandoned it, and I took a very long break from Minecraft. Maybe I’ll come back and finish it one day…but probably not :P . Unfortunately I had to light the living crap out of the area underneath my big cobblestone ceiling because huge flocks of mobs would spawn underneath it. And it totally destroyed the cool looking valley/lake/landbridge scenery ;_;

Somewhere between my second house and the failed third, I joined the #skullrant SMP server. Survival multiplayer is so much more engaging than single player. At the time I was playing, SMP was reeaaaally buggy, but you could still build to your hearts content. All of the other shelters and the entire community that was built around it really inspired me. I built what was probably the largest cobblestone castle I’ve ever made in that server. It was a little nicer than my first, but it was still plain. If I had more time, I would have decorated it from top to bottom. Unfortunately I don’t have the worldfile that castle was on…so no screenshots :shake:



And this is my latest house, built on a completely new world file. Really proud of this one! Though still a work-in-progress, it’s very close to being done. I started a new world file after coming back to Minecraft because there were a lot of new updates I wanted to take advantage of that weren’t available in my old world file. When I started this house, I decided that I wanted it to be partially underwater. A really neat idea, but it takes a lot of work. You have to frame out your foundation and outer layout, and then fill the entire area with gravel or sand to get rid of the water. Then you dig it out and level out to your lowest point. From there it was just a matter of building the house. This house has it all; a multi-tiered look-out tower with a glass dome at the top complete with powered railcart access, an enormous crafting and storage vault with tons of storage space and a disposal and retrieval system and huge furnace system, a basement area to house my pack of friendly wolves, an above-water garden area with area to grow both trees/reeds and wheat, quick access to the main mine system and nether gate, a covered walkway leading to a boat dock area and an additional exit tower, a foyer with lots of books and paintings with an additional underwater view, lots and lots of underwater views, bedroom complete with working bed, exits and entrances in various places, almost completely spider-proofed, and lots of different ways to access areas. I made sure to use lots of different materials and decor items so it’s interesting to look at while I pass back and forth my mining, gardening, or scavenging. Currently I’m still adding bits of detail here and there. More than likely once I finish it, I’ll take another break (at least until 1.8 update arrives).

Minecraft is easily the most addicting game I’ve played in the last 5 years. I do recommend it, but keep in mind that it’s not going to appeal to everyone. I think I was just predisposed to liking it because I could built stuff in it…and many other people like it just for the reason. You have to make your own goals and not wait for the game to give them to you. But the Minecraft 1.8 Adventure Update should remedy anyone who has problems with the goal-less aspect of the game. And it’s going to be totally amazing (hopefully :wink: ). Don’t let the deceptively simple nature of the game fool you, it’s incredibly deep and satisfying, especially if you use your imagination. You can make all sorts of crazy things :D

Still alive

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Things around this ole blogosphere have certainly been very quiet and dead-looking these days. Granted I’m pretty sure this place rarely gets visitors so that it’s not a huge deal. But after a bit of not making any posts, I start to feel like I’m neglecting the place. When that happens, I make these semi-empty posts at an attempt to make this place seem somewhat active. So here we go!

In the way of site updates, you’ll notice yet another theme change. Yea well…I wasn’t kidding when I said that I’m very indecisive :S . Truthfully, I was happy with the previous version (for those of you who didn’t see it, it was a dark blue theme). But, I dunno, I think I was looking for a lighter theme with more subtle blues instead of “blue overload”. So now I’m running a more minimalistic theme which, I hope, is easier on the eyes and a little more professional looking. I like it, so that’s all that really matters. I also updated the favicon to better match my dumb logo design. I still need to make an adjustment or two to the theme, like add in the site logo, tweak the CSS for tables, and maybe replace the background image too. We’ll see…it’s all low priority though.

Oh, and the site has been updated to run on WordPress 3.2.1 as well! There have been a few updates between now and my last mentioning of an update. But the thing to take away from this is that I keep the site running on the lastest WordPress version. That’s how much I care about all “1″ of you visitors :sun:

Ahem….umm, so….yea. What have I been up to lately? A metric crap-ton of things. Or that’s what it feels like anyways. Aside from my domestic going-ons (which I will spare you…but I have been very busy), I have stupidly put more work on myself in the Doom department. It’s clear to me now that I will never learn my lesson :shake: . From that last update I left here, I was taking a break on Vela Pax after the release of the public test candidate and I was also working on Supplice. Shortly after that, I resumed work on Vela Pax (specifically MAP04) while still doing bits of work here and there on Supplice. And then something happened. At one point I was a part of the The Shores of ZDoom team (check that link for more info on the project), but I had to drop out because I had too many things going on and school was also taking up a major chunk of my time. But the TSoZD team has been having a tough time with keeping work going and keeping contributors on board. I felt bad that I left when I did, so I decided to join back up and try to help out. So with that decision made, I decided that I would try my best to balance work between Vela Pax, Supplice, and now TSoZD; since then, I have yet to work on any of thosee three projects yet. Why? Well, for one, I’ve been busy at home. But another reason is I recently started working on yet another contribution for a yet-to-be-announced vanilla project. None of this is counting the stuff in-between that I’ve promised to do. So work is really starting to pile up and I’m trying desperately to whittle down the list as quickly as I can. To date, this makes almost 7 different major projects that I have some sort of responsibility for or to (again, not counting small bits in-between). And I’m going to try my best not to squelch on any of them. Although this does mean that there is no way I’ll be able to contribute to any other project for the foreseeable future. So please don’t ask (because I might be stupid enough to say “yes!”).

Like I said, I’ll never learn my lesson -_- . Geez, it’s too bad I don’t get paid to do any of this stuff!

But enough of my lamenting. I have a few more posts planned for the future, some Doom-related and some not, so look for those if you are the least bit interested.

Post-midnight rambles

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Starting a few days ago, I decided to take a break from all of my projects. I was starting to feel a little burned out, and the only solution for that is to take a break and do something else. Like play games! And so that’s what I’ve been doing…playing Armored Core, Soldat, Lumines, and Final Fantasy Tactics. Of course, games tend to get boring after a bit (moreso the older I get, it seems). So I’ve been keeping myself busy with a slew of other actives as well. Every year my folks and I put out a vegetable garden. So we planted the majority of our vegetables a few days ago. The past few years the weather hasn’t been very kind to our efforts. One year it was too dry and a lot of our plants didn’t put out very much. The year before that, we got too much rain and lots of the vegetables rotted before we could even get a chance to pick them. So far this year it has been very wet, but recently the sun has decided to peek through the clouds. So we have our fingers crossed. Some other things I’ve done are pick some strawberries at a large farm, rearrange my room, made a list of things that needs to be repaired around the house, cleaned my old PS2 that has been sitting in storage for a few years, and reorganized my game collection. One thing I’ve learned so far is that I don’t really have that many other hobbies aside from Doom modding…which makes me wonder if I should be expanding my horizons or something -_^ . But that probably won’t happen, heh. Before my hiatus, I found a couple things on Ebay that I wanted to buy. But since I almost never use my Paypal account, I had to verify it again before I could send any money. Soooo that has been the main reason why I’m even on the computer to begin with (don’t even get me started on the nightmare it has been to get all of that figured out). It’s about 1:00 AM here and I’m bored after talking to Ebay/Paypal customer service 4 times today…so here I am making a post.

There’s not a whole lot to bring up on the Doom project front, although progress on Supplice has been moving along pretty steadily now. I have been trying to work on map textures since I started working again, but it has been a little rough going since I’m an amateur. I really wanted to get someone else more talented on board. So I contacted Cage from the ZDoom forums to see if he would have the time and interest to help out. I don’t have any links handy to show off his work, but if you are familiar with him, then you’ll know that he is very, very talented. At first I didn’t think he would have the time to contribute, but he surprised me by joining up and even going as far as setting up a Dropbox folder to keep the project organized and accessible to everyone working on it. So far the work he has done is amazing and I think it will be safe to say that Supplice will definitely look very cool. In the mean time I have been working on the dehacked and some minor texture/sprite/graphic work (well, I was before I took a break :P ). I’m hoping to have a test map finished to show off the new textures and sprites to the public sometime soon, so keep your eyes peeled for that!

Somehow I doubt anyone here actually noticed, but I mentioned a few posts ago that I have been working on a design document for a brand new game. It has probably been a year since the big Project Vega cancellation mess, but that event is what has been driving me to make this design document. I got a taste of what making a game is like, and I was really disappointed and frustrated when development hit a brick wall. So I figured that perhaps I could give it a try. Granted my skill set is more on the art-side of game creation and not on the technical/engine side…but I’m getting some great help with that now :wink: . The general idea behind the game is to create a first-person shooter that is very fast paced but varied and focused on oldschool visual aesthetics with some modern features to enhance the experience. We also want to make it very modding and mapping friendly and we also hope to release the source code to the public down the line. If all goes according to plan, we hope to be able to sell the game for a modest profit and then maybe even start a small indie game design company with the team that ends up working on the game. So far the kicker for us is the art style I’m hoping to use – oldschool, early 90′s, low-res, pixely-style realistic FPS. That may not make much sense as you read it, but the idea is to place as much emphasis as possible on a sort of “pixel art” style where art assets are intentionally low-res and very crunchy looking. Your probably thinking to yourself “how is that realistic?”. That may not be the case today, but with games like Doom or DN3D, they were “realistic” for their time (or at least very immersive). So instead of going with a cartoon or modern-day realistic approach, I’m looking to take an olschool aesthetic that some think looks bad and dated and turn it into an art style. In fact you see it pretty often these days with the indie game movement…many developers are going back to the oldschool roots and the results have been very surprising (Minecraft is a good example as far as visuals are concerned). I’m hoping the end results will look something like Doom’s software render, except without the color or freelook or map limitations (maybe Quake’s software renderer would be a better example). And that’s all I’m willing to divulge about the project right now :sun:

I’m not usually so hush-hush about my projects during their planning stages. But I am with this one in particular because of its nature. In terms of scale, it is a massive and ambitious undertaking…and that’s just the design document! I’ve been trying to plan and detail everything single thing I can including the theme and setting, the game entities, features, maps, editing process, the engine, the user interface…you name it, I’m conceptualizing it. When I started working on it, I didn’t think it would be this mentally demanding. There are so many different facets that need to be covered (sometime in deep detail), especially since the game is planned to be entirely from-scratch. At the moment my small team has made some excellent progress on figuring out some of the various features and mechanics that the game will employ; while I haven’t organized all of the discussions into the document yet, it will place me over the half-way mark once I do. My plan is to distribute the finished design document to various candidates to try and pull in some talented contributors. From there, if we’re lucky, the real work will begin! Until that time, if anyone is interested, we would love to have a few more talented (and discreet) people on board to discuss and help pull the design document and technology together. If you are interested, please contact me via email or through this site. Be prepared to have some materials to show what your capable of doing too!

Well I guess this post turned out to be more about my projects rather than the other stuff I’ve been doing. So much for my hiatus :S