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	<title>Comments for Mekworx</title>
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	<link>http://mekworx.phenomer.net</link>
	<description>Vivat Acedia</description>
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		<title>Comment on Supplice! by Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/03/01/supplice/comment-page-1/#comment-507</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1210#comment-507</guid>
		<description>Agreed; Boom along with it&#039;s version of DeHacked is proving to be perfect for my aims.  There&#039;s definitely something to be said of a map set that can do cool and inventive things when it&#039;s more limiting than the &quot;sky is the limit&quot; formats like ZDoom offers.  I liked that aspect of Boom mapping while working on Claus1024 and so I wanted to carry it over to this.

I certainly hope I can pull off some interesting singleplayer stuff.  Competitive has me a little spoiled, heh.  But since Claus1024&#039;s release and a little after, I think I&#039;ve got the general gist of what&#039;s needed in a singleplayer experience...atleast how it&#039;s seen through my eyes anyways.  Also about 10 minutes ago I decided that I&#039;m going to do a 3-4 map classic episode as a warm-up for when I start mapping for Supplice.  I&#039;ll take the feedback and whatnot from that endeavor and apply it to Supplice...and then I&#039;ll feel a little bit better :sun:

Thanks for the comments Vortex :D</description>
		<content:encoded><![CDATA[<p>Agreed; Boom along with it&#8217;s version of DeHacked is proving to be perfect for my aims.  There&#8217;s definitely something to be said of a map set that can do cool and inventive things when it&#8217;s more limiting than the &#8220;sky is the limit&#8221; formats like ZDoom offers.  I liked that aspect of Boom mapping while working on Claus1024 and so I wanted to carry it over to this.</p>
<p>I certainly hope I can pull off some interesting singleplayer stuff.  Competitive has me a little spoiled, heh.  But since Claus1024&#8217;s release and a little after, I think I&#8217;ve got the general gist of what&#8217;s needed in a singleplayer experience&#8230;atleast how it&#8217;s seen through my eyes anyways.  Also about 10 minutes ago I decided that I&#8217;m going to do a 3-4 map classic episode as a warm-up for when I start mapping for Supplice.  I&#8217;ll take the feedback and whatnot from that endeavor and apply it to Supplice&#8230;and then I&#8217;ll feel a little bit better <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-sun.gif' alt=':sun:' class='wp-smiley' /> </p>
<p>Thanks for the comments Vortex <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-grin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Supplice! by vortexcortex</title>
		<link>http://mekworx.phenomer.net/2010/03/01/supplice/comment-page-1/#comment-506</link>
		<dc:creator>vortexcortex</dc:creator>
		<pubDate>Tue, 09 Mar 2010 21:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1210#comment-506</guid>
		<description>I can&#039;t wait! (but will, of course...)

I agree that dehacked is more than enough for most projects.  It&#039;s more &quot;skillful&quot; to me when a project has more constraints, but pulls off amazing feats.

I&#039;m sure your single player mapping skills will rival if not surpass the competitive maps you&#039;ve done.

Good Luck!  (your fans will be waiting)</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait! (but will, of course&#8230;)</p>
<p>I agree that dehacked is more than enough for most projects.  It&#8217;s more &#8220;skillful&#8221; to me when a project has more constraints, but pulls off amazing feats.</p>
<p>I&#8217;m sure your single player mapping skills will rival if not surpass the competitive maps you&#8217;ve done.</p>
<p>Good Luck!  (your fans will be waiting)</p>
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		<title>Comment on Supplice! by Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/03/01/supplice/comment-page-1/#comment-505</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Thu, 04 Mar 2010 03:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1210#comment-505</guid>
		<description>No Jimbo, you can&#039;t has screens :shake:</description>
		<content:encoded><![CDATA[<p>No Jimbo, you can&#8217;t has screens <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-shake.gif' alt=':shake:' class='wp-smiley' /> </p>
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		<title>Comment on Supplice! by Jimmy</title>
		<link>http://mekworx.phenomer.net/2010/03/01/supplice/comment-page-1/#comment-504</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1210#comment-504</guid>
		<description>OMG WHAT IS THIS NEW PROJECT CAN WE HAVE SCREENIES AND CAN I BE ON THE TEAM PLZPLZPLZPLZ :wub:</description>
		<content:encoded><![CDATA[<p>OMG WHAT IS THIS NEW PROJECT CAN WE HAVE SCREENIES AND CAN I BE ON THE TEAM PLZPLZPLZPLZ <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-hearts.gif' alt=':wub:' class='wp-smiley' /> </p>
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		<title>Comment on Supplice! by Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/03/01/supplice/comment-page-1/#comment-503</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1210#comment-503</guid>
		<description>Yep, I&#039;ll definitely keep you in mind for testing :)</description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;ll definitely keep you in mind for testing <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happy.gif' alt=':)' class='wp-smiley' /> </p>
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