<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Not Supplice!</title>
	<atom:link href="http://mekworx.phenomer.net/2010/03/11/not-supplice/feed/" rel="self" type="application/rss+xml" />
	<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/</link>
	<description>Vivat Acedia</description>
	<lastBuildDate>Sun, 27 Jun 2010 20:33:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/comment-page-1/#comment-512</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Fri, 12 Mar 2010 03:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1231#comment-512</guid>
		<description>And I really do enjoy working with stock textures too.  The only thing that sorta bugs me at times are the lack of certain textures that you&#039;d think would be there...like the water/lava falls.  Hopefully my stuff will be wow worthy though...we&#039;ll see how it turns out :3</description>
		<content:encoded><![CDATA[<p>And I really do enjoy working with stock textures too.  The only thing that sorta bugs me at times are the lack of certain textures that you&#8217;d think would be there&#8230;like the water/lava falls.  Hopefully my stuff will be wow worthy though&#8230;we&#8217;ll see how it turns out <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-3.gif' alt=':3' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Jamie</title>
		<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/comment-page-1/#comment-511</link>
		<dc:creator>Super Jamie</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1231#comment-511</guid>
		<description>Actually, I love to see just the IWAD textures used in creative ways. Some people like to challenge themselves by sticking to Vanilla limits, or making a map within a certain amount of time. I have to say my favorite challenge is putting those 16-yearold resources to uses which make people say wow!</description>
		<content:encoded><![CDATA[<p>Actually, I love to see just the IWAD textures used in creative ways. Some people like to challenge themselves by sticking to Vanilla limits, or making a map within a certain amount of time. I have to say my favorite challenge is putting those 16-yearold resources to uses which make people say wow!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/comment-page-1/#comment-510</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Thu, 11 Mar 2010 20:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1231#comment-510</guid>
		<description>I always appreciate the comments guys, thanks alot!

About the textures, my main concern at this point is to just keep it simple and focus mostly on mapping, so just using stock Doom II stuff seemed like a good idea.  I&#039;d certainly think about using some new texture, quite possibly those Quake ones, if I ever add-to this project though :D</description>
		<content:encoded><![CDATA[<p>I always appreciate the comments guys, thanks alot!</p>
<p>About the textures, my main concern at this point is to just keep it simple and focus mostly on mapping, so just using stock Doom II stuff seemed like a good idea.  I&#8217;d certainly think about using some new texture, quite possibly those Quake ones, if I ever add-to this project though <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-grin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [WH]-Wilou84</title>
		<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/comment-page-1/#comment-509</link>
		<dc:creator>[WH]-Wilou84</dc:creator>
		<pubDate>Thu, 11 Mar 2010 12:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1231#comment-509</guid>
		<description>Nice screenies Mechadon, it&#039;s impressive how you manage to keep a high level of detailing while restricting yourself with the Doom II stock textures !
I think new textures ( like your Quake-like ones ) would be even greater though.

I&#039;ll be following this and Supplice as well. Good luck :)</description>
		<content:encoded><![CDATA[<p>Nice screenies Mechadon, it&#8217;s impressive how you manage to keep a high level of detailing while restricting yourself with the Doom II stock textures !<br />
I think new textures ( like your Quake-like ones ) would be even greater though.</p>
<p>I&#8217;ll be following this and Supplice as well. Good luck <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happy.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Jamie</title>
		<link>http://mekworx.phenomer.net/2010/03/11/not-supplice/comment-page-1/#comment-508</link>
		<dc:creator>Super Jamie</dc:creator>
		<pubDate>Thu, 11 Mar 2010 09:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1231#comment-508</guid>
		<description>Delicious, I love some of the little detailing tricks you&#039;ve done here. Also totally stoked you&#039;ll be expanding on mek-dom, I really enjoy that map already!

So glad you&#039;re having fun dude  :sun:</description>
		<content:encoded><![CDATA[<p>Delicious, I love some of the little detailing tricks you&#8217;ve done here. Also totally stoked you&#8217;ll be expanding on mek-dom, I really enjoy that map already!</p>
<p>So glad you&#8217;re having fun dude  <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-sun.gif' alt=':sun:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
