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	<title>Comments on: Hello Brick Wall</title>
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	<link>http://mekworx.phenomer.net/2010/01/29/1179/</link>
	<description>Vivat Acedia</description>
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		<title>By: Carnevil</title>
		<link>http://mekworx.phenomer.net/2010/01/29/1179/comment-page-1/#comment-492</link>
		<dc:creator>Carnevil</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1179#comment-492</guid>
		<description>There was really nothing I could do to keep the project going. Believe me, if I thought there was any hope of keeping this going, I&#039;d be all for it. This is pretty much all I&#039;ve wanted to do since I was 8 years old. But, the fact of the matter is this:

We have no hope of finding a publisher, which means our only option is to self-publish. Now, let&#039;s say that I am able to find several skilled artists willing to work for free who stick with the project (ha!). Because they can&#039;t work full time, and with how difficult it is to make something that looks good these days (modeling, animating, skinning, special effects, etc.), we&#039;re looking at something like *three years* to complete something that could be remotely successful.

Look, I&#039;m almost 30 and living at home (there&#039;s some more ammo for you, Zap). It&#039;s not fair to my family to continue to be a burden for several more years, all to chase some dream which may or may not pan out. At some point, you have to get real, stop chasing dreams, and move on with your life. That scenario I painted is about the rosiest of rosy scenarios - a much more realistic scenario is that I recruit like crazy only to have people not do their work - or take so long that by the time everything gets done, some studio&#039;s already copied our idea, or the technology/graphics look incredibly outdated by the time everything&#039;s done. I don&#039;t have enough money, nor could I possibly earn enough to pay people enough to incentive them to keep working and finish. I just don&#039;t.

I would obviously love to keep it going, but I just don&#039;t see any possible way. I know it&#039;s all very abrupt, but wake up calls tend to be. I always knew it&#039;d be a longshot, but it was naive to think there even *was* a shot. When I read what everyone had to say on gamedev.net (keep in mind these are experienced people - one of them even helps indies find publishers, and he most of all thought we were doomed), it completely gelled with everything I learned in my experience with venture capitalists (people who fund startup companies for a living). In my naivete, I thought maybe that game publishers were a little more liberal than standard investors, when in reality, they&#039;re even *more* conservative. A VC would settle for a prototype, whereas a game publisher wants far more than that - they want a completed game. I had no way of knowing that without going through the process first... or being psychic (which, sad to say, I am not).

If you still think I&#039;m quick to flush it all down the drain, then you&#039;re entitled to your opinion, but that&#039;s my side of it.</description>
		<content:encoded><![CDATA[<p>There was really nothing I could do to keep the project going. Believe me, if I thought there was any hope of keeping this going, I&#8217;d be all for it. This is pretty much all I&#8217;ve wanted to do since I was 8 years old. But, the fact of the matter is this:</p>
<p>We have no hope of finding a publisher, which means our only option is to self-publish. Now, let&#8217;s say that I am able to find several skilled artists willing to work for free who stick with the project (ha!). Because they can&#8217;t work full time, and with how difficult it is to make something that looks good these days (modeling, animating, skinning, special effects, etc.), we&#8217;re looking at something like *three years* to complete something that could be remotely successful.</p>
<p>Look, I&#8217;m almost 30 and living at home (there&#8217;s some more ammo for you, Zap). It&#8217;s not fair to my family to continue to be a burden for several more years, all to chase some dream which may or may not pan out. At some point, you have to get real, stop chasing dreams, and move on with your life. That scenario I painted is about the rosiest of rosy scenarios &#8211; a much more realistic scenario is that I recruit like crazy only to have people not do their work &#8211; or take so long that by the time everything gets done, some studio&#8217;s already copied our idea, or the technology/graphics look incredibly outdated by the time everything&#8217;s done. I don&#8217;t have enough money, nor could I possibly earn enough to pay people enough to incentive them to keep working and finish. I just don&#8217;t.</p>
<p>I would obviously love to keep it going, but I just don&#8217;t see any possible way. I know it&#8217;s all very abrupt, but wake up calls tend to be. I always knew it&#8217;d be a longshot, but it was naive to think there even *was* a shot. When I read what everyone had to say on gamedev.net (keep in mind these are experienced people &#8211; one of them even helps indies find publishers, and he most of all thought we were doomed), it completely gelled with everything I learned in my experience with venture capitalists (people who fund startup companies for a living). In my naivete, I thought maybe that game publishers were a little more liberal than standard investors, when in reality, they&#8217;re even *more* conservative. A VC would settle for a prototype, whereas a game publisher wants far more than that &#8211; they want a completed game. I had no way of knowing that without going through the process first&#8230; or being psychic (which, sad to say, I am not).</p>
<p>If you still think I&#8217;m quick to flush it all down the drain, then you&#8217;re entitled to your opinion, but that&#8217;s my side of it.</p>
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		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/01/29/1179/comment-page-1/#comment-491</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1179#comment-491</guid>
		<description>Awww, that&#039;s very flattering Zap :wub: .  I just try to be as fair and respectful as possible and keep a positive attitude when dealing with people.  Especially when they go out of their way to contribute to a community project I&#039;m running or if they&#039;re giving feedback or just being helpful to me in general.  If it weren&#039;t for the help I&#039;ve received over the years, I probably never would have developed a passion for level design.

Guys like TDF who spent, I&#039;m sure, many many hours sketching up concept art and getting the models to work in-game (especially given he has a life and school on top of that) have been pretty burned by this.  This decision was extremely sudden too, and I&#039;m kind of shocked that Carn didn&#039;t fight more to keep the project afloat after all that work had been put into it :shake: .  Even if this turn of events was going to be inevitable down the road, I still think the turn of events is very disheartening.  Despite it looking as though it was a hopeless venture, I&#039;m sure there were many different routes we could have taken to keep things afloat.  The massive amount of advice that was given was testament to that.  If it were me and I put 2 years worth of work and a pile of cash into something, I wouldn&#039;t be so quick to just flush it down the drain, no matter how bleak the outlook is.  Oh well, that&#039;s just the way it goes I suppose.</description>
		<content:encoded><![CDATA[<p>Awww, that&#8217;s very flattering Zap <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-hearts.gif' alt=':wub:' class='wp-smiley' />  .  I just try to be as fair and respectful as possible and keep a positive attitude when dealing with people.  Especially when they go out of their way to contribute to a community project I&#8217;m running or if they&#8217;re giving feedback or just being helpful to me in general.  If it weren&#8217;t for the help I&#8217;ve received over the years, I probably never would have developed a passion for level design.</p>
<p>Guys like TDF who spent, I&#8217;m sure, many many hours sketching up concept art and getting the models to work in-game (especially given he has a life and school on top of that) have been pretty burned by this.  This decision was extremely sudden too, and I&#8217;m kind of shocked that Carn didn&#8217;t fight more to keep the project afloat after all that work had been put into it <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-shake.gif' alt=':shake:' class='wp-smiley' />  .  Even if this turn of events was going to be inevitable down the road, I still think the turn of events is very disheartening.  Despite it looking as though it was a hopeless venture, I&#8217;m sure there were many different routes we could have taken to keep things afloat.  The massive amount of advice that was given was testament to that.  If it were me and I put 2 years worth of work and a pile of cash into something, I wouldn&#8217;t be so quick to just flush it down the drain, no matter how bleak the outlook is.  Oh well, that&#8217;s just the way it goes I suppose.</p>
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		<title>By: Zap610</title>
		<link>http://mekworx.phenomer.net/2010/01/29/1179/comment-page-1/#comment-490</link>
		<dc:creator>Zap610</dc:creator>
		<pubDate>Sat, 30 Jan 2010 11:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1179#comment-490</guid>
		<description>It&#039;s a damn shame this had to happen to you Mech.  You may have seen my post on ST about how this is karma for Carn, but what I failed to add was that the people like you who busted their butts for this game did not deserve this at all.  You&#039;re not the failure; Carn is.  The going got tough, and Carn got going with his tail between his legs.  They offered him some pretty good advice on the boards but he plugged his ears and refused to listen.

But not you.  I knew you for years and you built yourself a legacy just from doom mapping.  I mean you went from this guy who just made some random maps for skulltag into a recognized mapper from every major doom community, and you did it with a wonderful attitude.  You treat people right, and in return you are not only respected, but also looked up to.  Hell, that&#039;s why I&#039;m taking the time to write this damn thing to you!  ^_^  I guess what I&#039;m trying to say is, you are nothing like Carn; you&#039;re much better than him on so many levels.  I don&#039;t know much about the game industry, or 3d mapping, but if you want to get into game design, I do know you shouldn&#039;t give up like he did.  And I also know you won&#039;t.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a damn shame this had to happen to you Mech.  You may have seen my post on ST about how this is karma for Carn, but what I failed to add was that the people like you who busted their butts for this game did not deserve this at all.  You&#8217;re not the failure; Carn is.  The going got tough, and Carn got going with his tail between his legs.  They offered him some pretty good advice on the boards but he plugged his ears and refused to listen.</p>
<p>But not you.  I knew you for years and you built yourself a legacy just from doom mapping.  I mean you went from this guy who just made some random maps for skulltag into a recognized mapper from every major doom community, and you did it with a wonderful attitude.  You treat people right, and in return you are not only respected, but also looked up to.  Hell, that&#8217;s why I&#8217;m taking the time to write this damn thing to you!  <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happymoar.gif' alt='^_^' class='wp-smiley' />   I guess what I&#8217;m trying to say is, you are nothing like Carn; you&#8217;re much better than him on so many levels.  I don&#8217;t know much about the game industry, or 3d mapping, but if you want to get into game design, I do know you shouldn&#8217;t give up like he did.  And I also know you won&#8217;t.</p>
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		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2010/01/29/1179/comment-page-1/#comment-488</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Sat, 30 Jan 2010 04:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1179#comment-488</guid>
		<description>Yea, your probably right.  I have this fear of getting into the industry and just being completely drowned in some huge company that puts it&#039;s own priorities first and pretty much ignores the creativity of the people who work on the game.  That scenario just is not something I want to look forward to.  I have to say I&#039;m much more of a &quot;let&#039;s just start our own business and do it our way&quot; kind of guy.  That was why I was really stoked at the oppurtunity Carnevil offered me; I thought that it just might be a way for me to break into the business in the way I described.  Truth be told though, I&#039;m too ignorant to know if that&#039;s actually how it works in the real world.

For the past decade-ish, mapping and level design has turned into my passion.  Thank god for Doom...I don&#039;t know what I would be doing if it weren&#039;t for it :P .  If I could seriously keep doing that in a way that I still enjoy doing it as a job from day to day, just as I do it now as a hobby, then my dream would be fulfilled.  That&#039;s really what I&#039;m looking for and I think that&#039;s what I&#039;m afraid is pretty much impossible.  But maybe not...and yes, you are right, I shouldn&#039;t be so rash with my future plans based off of one incident.  I have to step back and take what looks like a huge disaster with a grain of salt sometimes :P 

Well hey, thanks for the comment Super Jamie!  I hope to be able to put some good work into my future Doom projects and it&#039;s always nice to hear that someone looks forward to my stuff.  I&#039;m gonna be hitting Supplice pretty hard, mapping wise, once the resources are taken care of.  I&#039;m thinking I&#039;ll probably make a more public announcement about it around then.

Oh and I had no idea folks actually read this blog still.  Awesome :D</description>
		<content:encoded><![CDATA[<p>Yea, your probably right.  I have this fear of getting into the industry and just being completely drowned in some huge company that puts it&#8217;s own priorities first and pretty much ignores the creativity of the people who work on the game.  That scenario just is not something I want to look forward to.  I have to say I&#8217;m much more of a &#8220;let&#8217;s just start our own business and do it our way&#8221; kind of guy.  That was why I was really stoked at the oppurtunity Carnevil offered me; I thought that it just might be a way for me to break into the business in the way I described.  Truth be told though, I&#8217;m too ignorant to know if that&#8217;s actually how it works in the real world.</p>
<p>For the past decade-ish, mapping and level design has turned into my passion.  Thank god for Doom&#8230;I don&#8217;t know what I would be doing if it weren&#8217;t for it <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-p.gif' alt=':P' class='wp-smiley' />  .  If I could seriously keep doing that in a way that I still enjoy doing it as a job from day to day, just as I do it now as a hobby, then my dream would be fulfilled.  That&#8217;s really what I&#8217;m looking for and I think that&#8217;s what I&#8217;m afraid is pretty much impossible.  But maybe not&#8230;and yes, you are right, I shouldn&#8217;t be so rash with my future plans based off of one incident.  I have to step back and take what looks like a huge disaster with a grain of salt sometimes <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-p.gif' alt=':P' class='wp-smiley' />  </p>
<p>Well hey, thanks for the comment Super Jamie!  I hope to be able to put some good work into my future Doom projects and it&#8217;s always nice to hear that someone looks forward to my stuff.  I&#8217;m gonna be hitting Supplice pretty hard, mapping wise, once the resources are taken care of.  I&#8217;m thinking I&#8217;ll probably make a more public announcement about it around then.</p>
<p>Oh and I had no idea folks actually read this blog still.  Awesome <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-grin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Super Jamie</title>
		<link>http://mekworx.phenomer.net/2010/01/29/1179/comment-page-1/#comment-487</link>
		<dc:creator>Super Jamie</dc:creator>
		<pubDate>Sat, 30 Jan 2010 01:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=1179#comment-487</guid>
		<description>Dude sit down and think about it, don&#039;t make any harsh life decisions based on short-term emotions.

If it really is your dream to work on games then do so. There are more ways (and probably easier ways) to get into the games industry than to get famous off of one underdog indie title. I know I&#039;m not the only person who thinks you&#039;re a talented individual and a cool guy, I think you could go far if you set your mind to it.

I&#039;ve never really been into the whole &quot;let&#039;s troll Carnbarn&quot; thing but I will say his personal issues are not your personal issues, so don&#039;t make them yours. It&#039;s arguable that Project Vega showed a degree of naivety and lack of foresight making this the only inevitable conclusion. I don&#039;t know either of you personally that well and I intentionally keep out of the Skulltag community so this is just my objective opinion as an outsider.

Anyway man, for now I&#039;m really keen to see more of your input into TSoZD &amp; Vaporware and I don&#039;t need to tell you how bed-wettingly exciting a Mechadon Megawad is. Perhaps working on a couple of better-organised projects with a positive team like Essel and Vader is exactly what you need.</description>
		<content:encoded><![CDATA[<p>Dude sit down and think about it, don&#8217;t make any harsh life decisions based on short-term emotions.</p>
<p>If it really is your dream to work on games then do so. There are more ways (and probably easier ways) to get into the games industry than to get famous off of one underdog indie title. I know I&#8217;m not the only person who thinks you&#8217;re a talented individual and a cool guy, I think you could go far if you set your mind to it.</p>
<p>I&#8217;ve never really been into the whole &#8220;let&#8217;s troll Carnbarn&#8221; thing but I will say his personal issues are not your personal issues, so don&#8217;t make them yours. It&#8217;s arguable that Project Vega showed a degree of naivety and lack of foresight making this the only inevitable conclusion. I don&#8217;t know either of you personally that well and I intentionally keep out of the Skulltag community so this is just my objective opinion as an outsider.</p>
<p>Anyway man, for now I&#8217;m really keen to see more of your input into TSoZD &amp; Vaporware and I don&#8217;t need to tell you how bed-wettingly exciting a Mechadon Megawad is. Perhaps working on a couple of better-organised projects with a positive team like Essel and Vader is exactly what you need.</p>
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