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	<title>Comments on: Lazyadon &#8211; Now with more ironic!</title>
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	<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/</link>
	<description>Vivat Acedia</description>
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		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/comment-page-1/#comment-429</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Tue, 22 Dec 2009 21:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=683#comment-429</guid>
		<description>Your help is much appreicated Mr. Jimbo!  I&#039;m gonna send you some stuff via PM @ ZDoom forums.  If there&#039;s a better way to reach you these days, let me know.

Also just a little update conc. textures - I&#039;ll quite possibly be using esselfortuim&#039;s hand-crafted super-textures for this project.  I did some PMing with him and if I can get enough theme variation, I&#039;ll be using them.  Because they are awesome...and it saves me a ton of work too!</description>
		<content:encoded><![CDATA[<p>Your help is much appreicated Mr. Jimbo!  I&#8217;m gonna send you some stuff via PM @ ZDoom forums.  If there&#8217;s a better way to reach you these days, let me know.</p>
<p>Also just a little update conc. textures &#8211; I&#8217;ll quite possibly be using esselfortuim&#8217;s hand-crafted super-textures for this project.  I did some PMing with him and if I can get enough theme variation, I&#8217;ll be using them.  Because they are awesome&#8230;and it saves me a ton of work too!</p>
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		<title>By: Jimmy</title>
		<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/comment-page-1/#comment-426</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Mon, 21 Dec 2009 01:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=683#comment-426</guid>
		<description>Cheers, Mek! ^_^ 

I&#039;d be happy to assist with Supplice in whatever way I can. Music I can of course do (an entirely new soundtrack sounds a bit of a heavy task... but doable :P). Sprites I might be able to help you with. If you&#039;re aiming for Boom compatibility I can&#039;t lend you my DECORATE/ACS skills, but I&#039;d be happy to evaluate these monsters you&#039;ve concocted. Send &#039;em over when you get the chance. ;)

Don&#039;t you worry about work pace. I&#039;m sure that I&#039;d be able to fit quite snugly into whatever time frame you wish to work within for the project - in fact I think my pace is much the same as yours - whatever I feel like at the time. :P

I don&#039;t think that you&#039;ll have to do a great deal of managing when it&#039;s only me that&#039;ll be on the team. :) Plus, any drastic changes of time planning you decide to make I believe I could quite easily accommodate, no worries.

How the project is handled is down to you, though. Feel free to ask for help if you need it, and I&#039;ll provide it where I can. ;) Cheers.</description>
		<content:encoded><![CDATA[<p>Cheers, Mek! <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happymoar.gif' alt='^_^' class='wp-smiley' />  </p>
<p>I&#8217;d be happy to assist with Supplice in whatever way I can. Music I can of course do (an entirely new soundtrack sounds a bit of a heavy task&#8230; but doable <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-p.gif' alt=':P' class='wp-smiley' /> ). Sprites I might be able to help you with. If you&#8217;re aiming for Boom compatibility I can&#8217;t lend you my DECORATE/ACS skills, but I&#8217;d be happy to evaluate these monsters you&#8217;ve concocted. Send &#8216;em over when you get the chance. ;)</p>
<p>Don&#8217;t you worry about work pace. I&#8217;m sure that I&#8217;d be able to fit quite snugly into whatever time frame you wish to work within for the project &#8211; in fact I think my pace is much the same as yours &#8211; whatever I feel like at the time. <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-p.gif' alt=':P' class='wp-smiley' /> </p>
<p>I don&#8217;t think that you&#8217;ll have to do a great deal of managing when it&#8217;s only me that&#8217;ll be on the team. <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happy.gif' alt=':)' class='wp-smiley' />  Plus, any drastic changes of time planning you decide to make I believe I could quite easily accommodate, no worries.</p>
<p>How the project is handled is down to you, though. Feel free to ask for help if you need it, and I&#8217;ll provide it where I can. ;) Cheers.</p>
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		<title>By: Recurracy</title>
		<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/comment-page-1/#comment-422</link>
		<dc:creator>Recurracy</dc:creator>
		<pubDate>Fri, 18 Dec 2009 07:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=683#comment-422</guid>
		<description>Well I&#039;m one of those who thinks you deserve it. Your maps are of great quality; they look excellent and they play excellent. So that&#039;s why you deserve it fair and square. Good job.</description>
		<content:encoded><![CDATA[<p>Well I&#8217;m one of those who thinks you deserve it. Your maps are of great quality; they look excellent and they play excellent. So that&#8217;s why you deserve it fair and square. Good job.</p>
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		<title>By: Mechadon</title>
		<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/comment-page-1/#comment-421</link>
		<dc:creator>Mechadon</dc:creator>
		<pubDate>Fri, 18 Dec 2009 06:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=683#comment-421</guid>
		<description>Thanks jimbo, I appreciate that :]

The planning stages of the project are still very up-in-the-air right now.  Case in point, I think I decided that I&#039;m going to ditch my custom Doom texture edits and use a whole new set of custom made-for-Quake textures that I&#039;ve collected over the past two years.  Mostly because I&#039;m not terribly great at texture work and also because I want the mood and atmosphere of the wad to be different from run of the mill Doom stuff (and textures are an integral part of that aspect).

So as far as having another mapper on the project goes...well, I wouldn&#039;t really mind it in the end.  The problem I see though is that I want to work on this project at my own pace.  Which could mean I might take a year off or something drastic like that, and having a partner in a situation like that wouldn&#039;t be very fair to said partner.  Also...well I guess I already indirectly answered this, but I wasn&#039;t planning on it being much of a speedmapping sort of adventure (although that doesn&#039;t mean I wouldn&#039;t possibly speedmap some bare layouts!).  It would just be at whatever pace I feel like working it...the freedom to do whatever I want without having to manage a bunch of contributors is another big reason for this project :3 .  I think, for the time being, it would be best to exclude any outside mapping.  But Jimbo, since you seem to be very interested in this project (yay!) you&#039;ll be the one I&#039;ll go to if I want to make this a joint, WOS-ish style project!

However, there are certain things that I could use help with that you could possibly fill.  Music is the big one, obviously...I was planning on doing an entire new soundtrack for the project on my own (as a learning experience...plus I also really want to learn to make music someday).  But considering how slow of a learner I am, that would probably tack on who knows how much time onto the development cycle.  Also, at the moment, I have two new monsters implemented and fully working...but the sprites are just god awful.  And I&#039;m also planning on fitting atleast one more monster in.  I would be elated to have some new sprites/sounds and possibly just plain ole new ideas for monsters!  I can even send you the two monsters to take a look at if you want.  And there might be a few smaller aspects that I&#039;ll have to outsource that you may be able to help with.  If your interested in that, of course :) 

But yea, I&#039;ll definitely keep you in mind as a potential partner!  Your help is always appreciated and everything you&#039;ve done for me in the past has been of top-notch quality :sun:</description>
		<content:encoded><![CDATA[<p>Thanks jimbo, I appreciate that <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-smile.gif' alt=':]' class='wp-smiley' /> </p>
<p>The planning stages of the project are still very up-in-the-air right now.  Case in point, I think I decided that I&#8217;m going to ditch my custom Doom texture edits and use a whole new set of custom made-for-Quake textures that I&#8217;ve collected over the past two years.  Mostly because I&#8217;m not terribly great at texture work and also because I want the mood and atmosphere of the wad to be different from run of the mill Doom stuff (and textures are an integral part of that aspect).</p>
<p>So as far as having another mapper on the project goes&#8230;well, I wouldn&#8217;t really mind it in the end.  The problem I see though is that I want to work on this project at my own pace.  Which could mean I might take a year off or something drastic like that, and having a partner in a situation like that wouldn&#8217;t be very fair to said partner.  Also&#8230;well I guess I already indirectly answered this, but I wasn&#8217;t planning on it being much of a speedmapping sort of adventure (although that doesn&#8217;t mean I wouldn&#8217;t possibly speedmap some bare layouts!).  It would just be at whatever pace I feel like working it&#8230;the freedom to do whatever I want without having to manage a bunch of contributors is another big reason for this project <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-3.gif' alt=':3' class='wp-smiley' />  .  I think, for the time being, it would be best to exclude any outside mapping.  But Jimbo, since you seem to be very interested in this project (yay!) you&#8217;ll be the one I&#8217;ll go to if I want to make this a joint, WOS-ish style project!</p>
<p>However, there are certain things that I could use help with that you could possibly fill.  Music is the big one, obviously&#8230;I was planning on doing an entire new soundtrack for the project on my own (as a learning experience&#8230;plus I also really want to learn to make music someday).  But considering how slow of a learner I am, that would probably tack on who knows how much time onto the development cycle.  Also, at the moment, I have two new monsters implemented and fully working&#8230;but the sprites are just god awful.  And I&#8217;m also planning on fitting atleast one more monster in.  I would be elated to have some new sprites/sounds and possibly just plain ole new ideas for monsters!  I can even send you the two monsters to take a look at if you want.  And there might be a few smaller aspects that I&#8217;ll have to outsource that you may be able to help with.  If your interested in that, of course <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happy.gif' alt=':)' class='wp-smiley' />  </p>
<p>But yea, I&#8217;ll definitely keep you in mind as a potential partner!  Your help is always appreciated and everything you&#8217;ve done for me in the past has been of top-notch quality <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-sun.gif' alt=':sun:' class='wp-smiley' /> </p>
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		<title>By: Jimmy</title>
		<link>http://mekworx.phenomer.net/2009/12/11/lazyadon-now-with-more-ironic/comment-page-1/#comment-420</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Thu, 17 Dec 2009 19:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://mekworx.phenomer.net/?p=683#comment-420</guid>
		<description>You deserve it, mate. You&#039;ve been a thoroughly inspirational mapper and project leader to several aspiring Doomers over the years, me included. ^_^

You sure you&#039;re going solo with Supplice? &#039;cause I&#039;d be interested into contributing to it if you decide to make it a dual-effort kinda WAD, like WOS. ;) Are you maybe shooting for a speedmapping-oriented kind of approach? (Oddly, I seem to map at my best in short, prescheduled time bursts :P) heh. Just throwin&#039; ideas out there, take &#039;em as you will. :)</description>
		<content:encoded><![CDATA[<p>You deserve it, mate. You&#8217;ve been a thoroughly inspirational mapper and project leader to several aspiring Doomers over the years, me included. <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happymoar.gif' alt='^_^' class='wp-smiley' /> </p>
<p>You sure you&#8217;re going solo with Supplice? &#8217;cause I&#8217;d be interested into contributing to it if you decide to make it a dual-effort kinda WAD, like WOS. ;) Are you maybe shooting for a speedmapping-oriented kind of approach? (Oddly, I seem to map at my best in short, prescheduled time bursts <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-p.gif' alt=':P' class='wp-smiley' /> ) heh. Just throwin&#8217; ideas out there, take &#8216;em as you will. <img src='http://mekworx.phenomer.net/wp-includes/images/smilies/emot-happy.gif' alt=':)' class='wp-smiley' /> </p>
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